4.1 KiB
API Reference
Manager
A Manager allows to manipulate multiple Canvas inside a DOM element
Manager.parent_element
property: Element
DOM element containing every canvas Element
Manager.list_canvas
property: list
List of Canvas managed
Manager.add_canvas
Add a managed canvas
Parameters:
- width(optional): int
Width in pixel of the canvas Element. Default to 100
- height(optional): int
Height in pixel of the canvas Element. Default to 100
- position(optional): int
Position of the added Canvas in the parent_element and in list_canvas. Default to 0
Return:
Canvas: the created Canvas
Manager.draw
Draw every managed Canvas
Manager.remove_canvas
Remove a canvas at a given position
Parameters:
- position(optional): int
Position of the canvas to delete. Default to 0
Canvas
Canvas.ctx
property: CanvasRenderingContext2D
API interface of the associated canvas Element
Canvas.figure
property: Figure
Figure held
Canvas.draw
Render the figure to the canvas
Figure
A figure hold multiple axes. That the object which contains every plot elements
Figure.width
property: int
Width of the figure (related to each axes)
Figure.height
property: int
Height of the figure (related to each axes)
Figure.list_axes
property: list
List of Axes.
Figure.add_axes
Add an Axes to this figure
Parameters:
- width(optional): int
Relative width of the new Axes. Default to 50
- height(optional): int
Relative height of the new Axes. Default to 50
- position(optional): int
Position of the new Axes in the list_axes. Default to 0
Return:
Axes: Added Axes
Figure.remove_axes
Remove an Axes in a given position
Parameters:
- position: int
Position of the Axes to delete
Axes
An Axes represents one plot in a Figure
Axes.width
property: int
Width of the axes (relative to the Figure)
Axes.height
property: int
Height of the axes (relative to the Figure)
Axes.title
property: String
Title of the axes
Axes.lines
property: list
List of lines
Axes.plot
Plot y versus x as lines
Parameters:
- x: list
x data
- y: list
y data
- linestyle(optional): object
Object defining a style for a line. The structure of the object should be:
{
color: "color",
style: "style",
}
where "color"
is a string like rgb(x,y,z)
, or #abcdef
or a name of
a color an,d "style"
is solid
, dotted
, dashdot
or dashed
.
Default is "black" and "solid" for color and style.
- label(optional): String
Label that will be displayed in the legend. Default to empty String
Line
A line, with a color and a line style
Line.x
property: list
xdata
Line.y
property: list
ydata
Line.linestyle
property: object
Object defining a style for a line. The structure of the object should be:
{
color: "color",
style: "style",
}
where "color"
is a string like rgb(x,y,z)
, or #abcdef
or a name of
a color an,d "style"
is solid
, dotted
, dashdot
or dashed
Line.label
property: String
Label that will be displayed in the legend
Line.draw
Draw the line in the box coordinate
Parameters:
- ctx: CanvasRenderingContext2D
Context of the canvas
- box: list<list>
Box where to draw the line (absolute dimension)
- view: list<list>
Box where to draw the line (in the xdata and ydata scale). It links absolute coordinate and value.
get_ext_array
Get max or min of a 1d array of number
Parameters:
- array: list
Array where to get max/min values
- f: function
Math.max
or Math.min
- sign: int
-1 if max, 1 if min
Return:
Number: Max/min value of the 1d array